CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE WARRIOR/KINGHT
New warrior/Knight begins with the following values in their Characteristics :
SKILL: 4
FORCE: 5
INTELLECT: 4
STAMINA: 8
LUCK: 7
MAGIC: 0
SPECIAL SKILLS OF CLASS
Combat Special Skills
All
Movement Special Skills
Climb, Jump, Ride, Swim
Sthealth Special Skills
Awarness, Sneaking
Knowledge Special Skill
City Lore, Con, Crafting, Healing, Law, Leadership, Religion Lore, World Lore
TALENTS
Ambidextrous, Armour Training, Combat Reactions, Knighted (only Knight), Status (only knight).
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