CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE SORCERER
New Sorcerer begins with the following values in their Characteristics :
SKILL: 3
FORCE: 4
INTELLECT: 3
STAMINA: 12
LUCK: 6
MAGIC: 3
SPECIAL SKILLS OF CLASS
Combat Special Skills
Bows, Clubs, Staves, Swords
Movement Special Skills
Jump, Ride, Swim
Sthealth Special Skills
Awereness, Sneaking
Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.
Magical Special Skill
Magic-Minor, Magic-Sorcery, Magic Lore, Second Sight.
TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment.
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