Wilderness battle grid & tiles for you adventures and minis. FOR only $0,66
http://rpg.drivethrustuff.com/product/141737/Osd-Ultimate--Wilderness
jeudi 18 décembre 2014
jeudi 9 octobre 2014
mardi 30 septembre 2014
RANGER: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class.
THE RANGER
New Ranger begins with the following values in their Characteristics :
SKILL: 5
FORCE: 4
INTELLECT: 4
STAMINA: 10
LUCK: 5
MAGIC: 0
SPECIAL SKILLS OF CLASS
Combat Special Skills
Armour, Bows, Staves, Swords.
Movement Special Skills
All
Sthealth Special Skills
Awereness, Sneaking
Knowledge Special Skill
Animal Lore, Crafting, Fishing, Forst Lore, Healing, Hunting, Languages, Law, Secret Signs, World Lore.
TALENTS
Animalfriend, Crack Shot, Familiar, Fleet Footed, Hawkeye, Survivor.
PRIEST: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class.
THE PRIEST
New Priest begins with the following values in their Characteristics :
SKILL: 4
FORCE: 4
INTELLECT: 4
STAMINA: 8
LUCK: 5
MAGIC: 3
SPECIAL SKILLS OF CLASS
Combat Special Skills
Armour, Bows, Clubs, Polearms, Staves, Swords.
Movement Special Skills
Jump, Ride, Swim
Sthealth Special Skills
Awereness, Sneaking
Knowledge Special Skill
Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Religion Lore, Secret Signs.
Magical Special Skill
Magic-Minor, Magic-Priestly.
TALENTS
Blessed, Holy, Learned, Natural Linguist, Natural Physician.
lundi 29 septembre 2014
SORCERER : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE SORCERER
New Sorcerer begins with the following values in their Characteristics :
SKILL: 3
FORCE: 4
INTELLECT: 3
STAMINA: 12
LUCK: 6
MAGIC: 3
SPECIAL SKILLS OF CLASS
Combat Special Skills
Bows, Clubs, Staves, Swords
Movement Special Skills
Jump, Ride, Swim
Sthealth Special Skills
Awereness, Sneaking
Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.
Magical Special Skill
Magic-Minor, Magic-Sorcery, Magic Lore, Second Sight.
TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment.
WIZARDRY: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE WIZARD
New Wizard begins with the following values in their Characteristics :
SKILL: 4
FORCE: 3
INTELLECT: 4
STAMINA: 6
LUCK: 7
MAGIC: 3
SPECIAL SKILLS OF CLASS
Combat Special Skills
Staves, Swords
Movement Special Skills
Swim
Sthealth Special Skills
Awereness
Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.
Magical Special Skill
Magic-Minor, Magic-Wizardry, Magic Lore, Second Sight.
TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment.
THIEF: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE THIEF
New Thief begins with the following values in their Characteristics :
SKILL: 5
FORCE: 3
INTELLECT: 3
STAMINA: 8
LUCK: 9
MAGIC: 0
SPECIAL SKILLS OF CLASS
Combat Special Skills
Brawling, Swords, Thrown
Movement Special Skills
Acrobatics, Climb, Jump, Swim
Sthealth Special Skills
All
Knowledge Special Skill
Bargain, City Lore, Con, Evaluate, Healing, Law, Secret signs, Underground Lore.
TALENTS
Ambidextrous, Combat Reactions, Fleet Footed, Lucky, Silvertongued.
WARRIOR/KNIGHT : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE WARRIOR/KINGHT
New warrior/Knight begins with the following values in their Characteristics :
SKILL: 4
FORCE: 5
INTELLECT: 4
STAMINA: 8
LUCK: 7
MAGIC: 0
SPECIAL SKILLS OF CLASS
Combat Special Skills
All
Movement Special Skills
Climb, Jump, Ride, Swim
Sthealth Special Skills
Awarness, Sneaking
Knowledge Special Skill
City Lore, Con, Crafting, Healing, Law, Leadership, Religion Lore, World Lore
TALENTS
Ambidextrous, Armour Training, Combat Reactions, Knighted (only Knight), Status (only knight).
BARBARIAN : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class.
THE BARBARIAN
New Barbarian begins with the following values in their Characteristics :
SKILL: 4
FORCE: 6
INTELLECT: 3
STAMINA: 11
LUCK: 7
MAGIC: 0
SPECIAL SKILLS OF CLASS
Combat Special Skills
Armour, Axes, Brawling, Clubs, Strength
Movement Special Skills
Acrobatics, Climb, Jump, Swim
Sthealth Special Skills
Awarness, Sneaking
Knowledge Special Skill
Fishing, Forest Lore, Hunting, Healing, World Lore
TALENTS
Fast Healer, Robust, Strongram, Survivor.
dimanche 14 septembre 2014
character sheet new
Here is a character sheet made for the rule of the two characteristics Force & Intellect.
http://www.4shared.com/office/SfBOmP8hce/CHARACTER_SHEET_WITH_TWO_CARAC.html
Good game ;)
http://www.4shared.com/office/SfBOmP8hce/CHARACTER_SHEET_WITH_TWO_CARAC.html
Good game ;)
samedi 13 septembre 2014
Two new Characteristics FORCE & INTELLECT
CHARACTERISTICS
FORCE : Force is a measure of an Heroes raw muscle power.INTELLECT : Intellect represents an Heroes capacity for learning, rationalising and analysis.
Every new Hero begins with the following values in their Characteristics :
SKILL see the rule book
FORCE 4
INTELLECT 4
STAMINA see the rule book
LUCK see the rule book
MAGIC see the rule book
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
SKILL, FORCE, INTELLECT a max of 3 points may be added
STAMINA see the rule book
LUCK see the rule book
MAGIC see the rule book
SPECIAL SKILLS
Any points in a Special Skill are not only added to SKILL.
COMBAT SPECIAL SKILLS
Armour (Skill)
Axes (Force)
Brawling (Force)
Clubs (Force)
Mounted combat (Skill)
Polearms (Force)
Staves (Force)
Strength (Force)
Swords ( Force)
Thrown (Skill)
MOVEMENT SPECIAL SKILLS
Acrobatics (Skill)
Climb (Force)
Dodge ( Skill)
Jump (Force)
Ride (Skill)
Swim (Force)
STEALTH SPIECIAL SKILLS
Awareness (Intellect)
Disguise (Intellect)
Locks (Skill)
Sleight of Hand (Skill)
Sneaking (Skill)
Trap Knowledge (Skill)
KNOWLEDGE SPECIAL SKILLS (Any points in a Special Skill are added to INTELLECT)
MAGIC SPECIAL SKILLS (Any points in a Special Skill are added to MAGIC)
Good game ;)
lundi 8 septembre 2014
Minis for adventure
Here you will find the creatures and NPCs in the adventure: The Warlock of Firetop Mountain.
http://www.4shared.com/office/Cjjx1MfIba/FIRETOP_MOUNTAIN_MINIS.html
Luxurious format
Here are the rules of combat with miniatures in a luxurious format. You can also find the character sheet format luxury. The tiles are not there.
http://www.4shared.com/office/lOH2IIDDba/Rules_House_01.html
vendredi 5 septembre 2014
The Complete AFF Character Sheet
The following is a very detailed Character Sheet for your AFF Heroes. This character sheet is made entirely by yours truly ... me (Eric!)
http://www.4shared.com/office/4JOwPJBVce/Character_sheet.html
Rules of combat with figurines and floors plan
For this first aid, my friend Mortis Logan and I wrote the rules for the use of figurines in Advanced Fighting Fantasy RPG.
You will find in this document rules for movement and combat rules figurines. As a bonus you figurines hero paper as well as rooms and corridors. Good game!
http://www.4shared.com/office/TCNZ54sdba/house_rules_for_combat_mins.html
Inscription à :
Articles (Atom)